![]() ![]() Unlike the RCT series, shops and stalls in Parkitect have to be restocked with supplies. Not quite RCT2 yet, but definitely getting there. It's still not complete, but you can see the vision of the developers, and it's possible to have a good game experience with what we've got so far. I'm going to draw a lot of parallels to RCT2 since the games have a lot of similarities, and because from the looks of things, most people in here are familiar with how RCT works. ![]() Sorry for double posting, but after half a year or so, I feel like it's safe to follow up my initial thoughts.
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